The main product of my work at Okotta are concept and design of their iOS and Android apps.
The most of the people in Germany is overinsured without having an idea about their real coverage. Okotta's aim as an insurTech company is to adopt insurances to the customer need and their life stage.
As the only UX/UI Designer within the small product team, I was developing the whole product experience from the very begining, working very closely with developers. Evaluation of the user experience through usability tests, as well as taking care about the quality of implementaion were integral part of my work.
Track My Stuff is an application which purpose if to notify you of your belongings being touched or moved, based on proximity sensing, was created at relayr’s first hackathon.
It was a jump out of my daily routine and helped me examine the WunderBar more closely and think of the possibilities relayr could offer the gardening field.
'CITY M' is an app, specially thought for newbies in a city. The main idea was: to create an app, which enables people to create personal maps by taking photos, making notes and drawing over the map.
This way plays the map a double role: it helps user in the orientation and becomes a kind of a diary at the same time. It consists of two maps:
of a full content one and a personalized one.
The personal map is reduced on the basic informations and dispose with less zooming options. A user makes his personal notes and scribbles over it. The map, that used to be an abstract image at the very beginning becomes something personal and unique.
I Was Here (2012/2013)
The App that enables you to share personal experience with friends about the places you ventured to.
The app offers
- A Personalized approach to the information sharing
- Experience Sharing
- Telling a story via the exchange messaging platform
- Surprising and innovative – the one receives a place related textual or photo message from a friend when he/she reaches the area
- The Public space becomes a private space
- The app is neither a trip advisor, nor a navigation guide, but made for those, who are willing to venture into the unknown
Vade Mecum was realized as a collaborative project, within the scope of the university project Time Machine.
It is a navigation iOS App, especially meant for the visitors of Weimar, who have a bit of knowledge about the city. The information used in the app has been collected over the years by the city architect.
How does it work?
Visitors point their iPhone at a building in order to receive information about it. They can also surf through the information related to the object via the timeline and under four categories: architecture, personalities, events and culture.
Get an insight
CODE : Maximilian Schimmer as the app initiator, Michael Hengst
DESIGN : Lu Jin, Sabine Schulz, Jelena Đokić
Watch a slideshow!
relayr blog and website (2014/2015)
I redesigned the relayr WEBSITE and implemented it on the cms platform. The relayr BLOG needed a more personal and communicative design as well as some usability tweaks.
relayr homepage showcasing
Cloud platform graph
– Implementation to the cms platform
relayr WunderBar page showcasing
iPad version of the blog and the WunderBar page
relayr blog showcasing
Network Neutrality (2012)
This infographic website is based on the results of the network neutrality research in Germany, France and Italy. It was created due to the study of three professors and associates of the Managment and Infrastructure department at the Faculty of Civil Engineering, Bauhaus University Weimar.
An Inforgraph, that demonstrates the positive DPI in Germany
The research was based on the patterns of the positive DPI of three countries: France, Germany and Italy.
Interactive infograph with the pattern of each investigated internet provider.
network neutrality website
Ideal Weight (2014)
'Ideal weight' is an app meant to measure ideal weight based on two variables- gender and height.
It includes three methods of calculation:
The target audience of the app are people between the ages 14–24.
'Der Freundeskreis' - the friend circle represents a visualisation of daily 'Facebook's'-inbox. The essential idea was related to the term friendship, the way it is perceived both in real life and on Facebook.
We communicate through Facebook with various kind of ‘friends‘ – people we know or are somehow related to. What happens when Facebook becomes the only manner of communication with our closest friends?
The logical way, for me, to achieve more insight about this question was to visualize this communication, by looking at Facebook chats.
The variables I used were the number of written lines of a message and the time in which the chat took place.The final visualization took a form of an ‚Advent Calendar‘, where the form of the circle and the timeline became indicators of the duration of the chat and the time it took place during the day. The number of circles is dependent on the number of friends a person chatted with.
The technology used: Facebook SDK, Processing
This drawing was created as a result of the repetition and movement in Processing. The initial movement I was inspired of was the one of the Helenistic Nike.
Read the Fucking Manuals! (2011)
'Read The Fucking Manuals!' - interactive audio-video tutorial, through which spectator could learn the main steps of the participant in Slet, the national spectacle of communist Yugoslavia.
The work took the form of a two-channel video projection. The first part being a video tutorial with an actor demonstrating the steps that needed to be learned; and the second was a real-time video projection which enabled the spectator to observe himself practicing those steps.
Read The Fucking Manuals! was featured at 'MIKSER' Festival, as a collaborative work of Tatjana Vukelić and myself. It was created as a response to the main concept of the exhibition curated by the'KIOSK' Platform.
Watch the video!
The main topic of the festival was the 25th of May (birthday of Tito – the former dictator of Yugoslavia). Learning the role and questioning its meaning today by putting it in the context of tutorial based learning in the post-liberal society. Making each skill easily obtained by simplifying tutorials, manuals and crash courses.
WOULD YOU LIKE TO BECOME A STAR OF THE SLET?
TAKE YOUR CHANCE AND TRY THE UNIQUE TUTORIAL!
ONLY 25-29 MAY! LEARN THE STEPS THAT GENERATIONS USED TO CELEBRATE THE YOUTH!”
Nirgendwo ist es so schön wie zu Hause (2010)
'There Is No Place Like Home' was an audio-visual installation, realized as part of the Europaplatz, Highnoon project, which took place during September 2010, in the emigrant settlement of Stuttgart, called Fasanenhof.
photo of Nirgendwo ist es so schön wie zu Hause © Daniela Wolf
Europaplatz was an old Shopping mall, dating from the 1960`, which was demolished a week after the installation closed.
The goal of the project was to bring artists together, each with an idea of their own projects. Each of us was given one shop in the old shopping mall, which served as our workspace, our installation place as well as the place of accommodation. My work is a representation of the sentence – there is no place like home.
'Modulation' was an interactive installation, to do with socially accepted behavior.
It consisted of two objects – a mirror and a chair with which the participant was expected to interact. The sound played on the headset was typical regulations, rules and pieces of advice usually heard during childhood and early youth. As soon as the participant found himself in front of the mirror, the wipers would start to work, symbolizing the „wiping“ of their socially accepted personality and the appearance of their „true self“. Elements in use: chair, mirror with integrated wipers, motion sensor.